I hope you enjoyed the first two sections of the tutorial. If you got through it, rest assured that the hardest part is behind us. The game engine is at 90% done at that point, and handling screens is very straightforward in kivy. We’re just going to make a few arrangements here before packaging the app. It’s a good front-end exercise because this time we’ll rely a lot more on the kivy language.
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If you followed Part 1 of this tutorial, hopefully your development environment should be all set. We’re ready to get down to business (in France we would say : “mettre les mains dans le cambouis”. Because you can learn coding, and useless french idioms at the same time!)
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I wanted to code my first android app for a long time but I didn’t really know where to start. I wasn’t really excited at the idea of having to learn Java and was worried that my current level of C++ wouldn’t be enough. So I began to look for a way to code the app in my go-to language : Python. Using Python allows for reuse of the native libraries, which can come in very handy. And it obviously comes with the usual Python magic and agility.
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